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» SSFL Season 2 2016 Madden 15 Superbowl Champions
Adjustments Icon_minitimeSun Nov 23, 2014 3:11 pm by zattack3412

» Sup niggas
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» 49ers - Rams
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» jags chargerz
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» 49ers - Bucs
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» 2015 SSFL Article #1 (Week 7)
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» FALCONS AND BRONCOS
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» Falcons and Texans
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» 49ers - Texans
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» Rams and Chiefs
Adjustments Icon_minitimeSun Oct 26, 2014 8:41 pm by Bluepit1117

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Str8CashHomey89

Str8CashHomey89

Posts : 2
Join date : 2014-08-21

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PostSubject: Adjustments   Adjustments Icon_minitimeWed Aug 27, 2014 9:50 am

After playing a few games in Madden 15 (and 2 in our league), I would suggest that following changes (which can be taken of left…).

1. no accelerated clock. with 6 minutes, the games are too short, if both players have average length drives, thats 1 possession a quarter.

2. adjust sliders to make running the ball easier. I know, "passing league" and all, but the run game should still be an aspect of the game. Right now, it just feels like an obligation and a waste of a play to call a run play.
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IckyTv
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IckyTv

Posts : 548
Join date : 2013-09-13

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PostSubject: Re: Adjustments   Adjustments Icon_minitimeWed Aug 27, 2014 10:12 am

Noted. Thanks for the input/feedback
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TruSolja

TruSolja

Posts : 16
Join date : 2014-08-25

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PostSubject: Re: Adjustments   Adjustments Icon_minitimeWed Aug 27, 2014 10:49 am

Yeah I was disappointed in the default run game in this version. The PS4 Madden didn't have a demo, so I was playing the PS3 Madden 15 demo all last weekend, and the running game was so flawless on the older engine. This new infinity engine does a lot of things better, but one of those things is not the running game. It feels like you can't really turn off of your route either after you catch the ball sometimes, which leads to a lot of WRs running out of bounds instead of turning upfield.
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PRIME-TYME

PRIME-TYME

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Join date : 2014-08-19

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PostSubject: Re: Adjustments   Adjustments Icon_minitimeThu Aug 28, 2014 9:51 pm

I agree 100% with both changes.
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